[suggestion] crionics last chance ?

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[suggestion] crionics last chance ?

Post by flap on Sun 1 Feb - 13:02

Maybe is it the case already, but I haven't witnessed it yet : having crionics installed could grant a chance of being rescued when running out fuel or oxygen.
Also, when crionics is not installed, maybe should the failure flavor text be changed...

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Re: [suggestion] crionics last chance ?

Post by MrWizerd on Thu 5 Feb - 10:21

That is an interesting thought... I have questioned a few things in the game when it came to the science of it all. If we are talking cryonics here, thats full suspended animation i.e. freezing totally shutting down almost all cellular activity then theoretically it would be possible to freeze yourself and go adrift and hope for rescue but it would end your game as you will never know when you were rescued, this being said however, it could be the reason your last chance worked, and thus could be added as a feature...

Now for the flip to this, there is advanced cryonics in the game, which leads me to believe that the Cryonics tech is NOT full freezing and is some sort of suspended animation that just lowers your cellular activity. This would explain why your unable to use standard cryonics to get you any help in the usage of air. Due to your already having to use air in suspended animation, and since your moving between stars very rapidly that means that you have to be awake to operate the ship and the standard suspended animation does not work in quick jumps but the advanced one does. This does however, bring up the issue of the movement between the stars as it seems were folding space and thus propellent or reactant (i.e. hydrogen and helium) are not actually moving the ship with thrust. Thus the usage must be to create power to use the space folder. I wonder about this because it seems that the ship is not using a nuclear power plant that generates the power for years without need of fuel. But since a lot of this space folding tech is fictional to us there is no telling how it would work anyways so its something I choose to ignore.

What does bother me is the thrust situation and running out of fuel before reaching a planet. Suppose I start with fuel, as long as I have enough fuel to set my trajectory I only need fuel to slow down to achieve orbit. So essentially I can just make a slower trip and use less fuel... BUT again this is a game and the mechanics are arguable SOOOO again when we talk of the Cryonics technology figure it this way. Having it installed in the beginning doesn't help because you have to be awake to operate the jump drive and you wouldn't place yourself in it to jump star to star. Were you would use it most would be sublight travel between planets and this would be short duration as well but much longer than star hops so the improved version works to lower your usage of o2. But instead of cryonics its actually suspended animation and you still do need SOME o2 for it to work and thus can not save you in the long term.

So, I think to make it simple the tech should be Suspended Animation, but that is long and while it is more accurate to be sure, cryonics is shorter and fits on the screen better especially when you figure Advanced Suspended Animation is REALLY long Smile

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Re: [suggestion] crionics last chance ?

Post by archcrono on Tue 10 Feb - 7:06

flap wrote: having crionics installed could grant a chance of being rescued when running out fuel or oxygen.
Also, when crionics is not installed, maybe should the failure flavor text be changed...

That is a cool Idea. I like what MrWizerd said too. I think i have an idea that would work if that last chance was altered. Because I wondered the same thing, If i was suspended for millennia in the first place with out worry of oxygen why can't i just... but i wanted to enjoy the game so i let suspension of disbelief set in. Anyway, Allowing Advanced cryonics to give you a second chance instead of a last chance could work if you added a Time Limit to completing a mission. If i can do it then to conserve my scarce resources why not do it all the time? If i drifted all the time then the game just got easier and like i mentioned in another post the difficulty balance is great.
So if there is a time limit then drifting could prevent you from dieing but would be more of a last ditch effort. it would also build the tension because when that timer runs out depending on where you are in the game your mission is over. Judges/Architect or People/Death ect. comes for you.
But at the same time i don't know if that would make the game too hard/easy. So maybe have it as an alternate play mode.

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Re: [suggestion] crionics last chance ?

Post by MrWizerd on Tue 10 Feb - 8:26

Interesting you mentioned a alternate play mode a had questioned in another thread on the lack of resources on return trip being a bug and made the comment that it would make a great hardcore mode... I honestly think that the name of the tech is really the issue here, I think if the suspended animation tube malfunctioned or was tampered with by the judges/architects and you froze accidentally/intentionally fit the time it took to get to this place and you were thawed and woke in the repair by the on ship a.I. Or aliens it makes more sense.... The other story repair could be that a freak use of a wormhole generator by the judges/architects brought the character there and he awoke to find all the other pods damaged after traversing the blackhole in sub optimum conditions....

While none of these are on the topic of changing cryonics specifically, I think they are germain in the solving of the cryonics confusion. But back to the difficulty idea cryonics could be out to use as a way to drastically reduce the use of fuel and o2 (easy mode?) With the explosion of using the shops computers to initiate slingshot maneuvers that took longer but reduced the need for manned operation of the jump systems as your using sublight speeds instead of the space folder... Also this could be a last ditch option if your to low on propellant to use the folder... Just some more pennies at the idea

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