A few suggestions for a generally fun game...
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A few suggestions for a generally fun game...
So the game has taken me by surprise- it's been quite addictive. But here are a few suggestions
- I agree with the ability to have the essential technologies protected. I 'forgot' the space folder tech and found myself without one. Game over for me, which sucked considering I was playing fairly well. This kind of thing has happened waaaay to many times.
- After a dig or probe, I often find myself without room to put elements. Why am I not offered the ability to discard something to make room? It makes sense I would do this if I were in the ship. Right now I need to leave room in my cargo for things.
- When being given something like Omega or finding elements, those without room in their ships should be asked if they'd like to discard something to make room for it. Like with the above, this would means cargo space wouldn't need to be left 'just in case'.
- The game would be a lot more interesting if you could combine elements to create others!
- FibreTigre and Gaelkka haven't worked too well on the English in the game. Some of it makes very little sense. From what I can tell it's a well written game in French, but a lot of the beauty of it is lost because of the imperfect translation and proofreading. Also, is it just me, or are the 'F's in the game capital letters?
- iCloud saves for iOS users?
- I agree scores should be recorded to look back over.
- When a ship is full, you can't split elements to put (for example) half of 20H towards fuel. It'd be good to be able to not only drop elements into the ship, but also pull them out when needed.
- I agree with the ability to have the essential technologies protected. I 'forgot' the space folder tech and found myself without one. Game over for me, which sucked considering I was playing fairly well. This kind of thing has happened waaaay to many times.
- After a dig or probe, I often find myself without room to put elements. Why am I not offered the ability to discard something to make room? It makes sense I would do this if I were in the ship. Right now I need to leave room in my cargo for things.
- When being given something like Omega or finding elements, those without room in their ships should be asked if they'd like to discard something to make room for it. Like with the above, this would means cargo space wouldn't need to be left 'just in case'.
- The game would be a lot more interesting if you could combine elements to create others!
- FibreTigre and Gaelkka haven't worked too well on the English in the game. Some of it makes very little sense. From what I can tell it's a well written game in French, but a lot of the beauty of it is lost because of the imperfect translation and proofreading. Also, is it just me, or are the 'F's in the game capital letters?
- iCloud saves for iOS users?
- I agree scores should be recorded to look back over.
- When a ship is full, you can't split elements to put (for example) half of 20H towards fuel. It'd be good to be able to not only drop elements into the ship, but also pull them out when needed.
R10k- Posts : 2
Join date : 2014-05-29
Re: A few suggestions for a generally fun game...
Thanks for your feedback!
In the last update, it is now impossible to forget a basic tech.
In the last update, it is now impossible to forget a basic tech.
MichaelP- Posts : 212
Join date : 2014-01-07
Re: A few suggestions for a generally fun game...
Thanks Michael! It's nice to hear the game is still being worked on Since I posted my last suggestions, I did have the thought that instead of things permanently being protected, you might have forgetting or disabling of techs for a short period of time instead. This would keep things feeling tense without meaning instant death.
R10k- Posts : 2
Join date : 2014-05-29
Re: A few suggestions for a generally fun game...
Re "the ability to discard things to make room" - in version 1.4 at least, when mining or probing you can drag resource stacks onto other resources stacks to leave some of your old cargo behind. Or did you mean the ability to dismantle nonessential tech to make space for your findings? I have sometimes wanted that, but I thought it sort-of made sense - I haven't got time to unscrew ship modules before the gas leaks out of the magnetic net.
AlexTFish- Posts : 5
Join date : 2014-10-17
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